Saroman snake
"Saromann snake" is a shooting game released by Konami company of Japan on arcade, FC, SS, PS, PS2 and other game machines. It was published in the 1980s. The player controls the plane to live to the end can pass.
Game settings
Arcade version:
plot: the planet ratio (also can be written as latis, not explained below) has been a legend about the prophecy of Yan since ancient times. "When the legendary dragon in the sea of fire wakes up, the sky and the earth will be shrouded in darkness." After the last attack of bacteria on Gradius, an army of bacteria named saromann snakes attacked the planet ratio, and the prophecy of inflammations became a reality. In order to bring down the saromann snake, the prince of ratis sent a signal for help to Gradius, who had the last war with bacteria, and he himself joined the war with his unfinished fighter, lordbritish. one year after the great success of Gradius, the sequel of Gradius series, the saromann snake, was launched on the arcade. Due to the plot setting and system reasons, it is not Gradius II. Later, the background of the game was changed and renamed lifeforce, landing in foreign markets. After a certain response, the version was modified to a certain extent, and then transplanted back to the Japanese market in the name of lifeforce. salamander (version J) - the orthodox saroman snake, Japanese version, without the capability upgrade system of the space cruiser type, the demonstration screen contains the introduction of weapons and capabilities. salamander (version D) - the European version of the sharoman snake is basically the same as the Japanese version, and even the Japanese language of the title picture is completely preserved (the European version of the arcade poster does not have Japanese). lifeforce (US) - the American version of saromann snake has changed not only the name of the game, but also the names of the weapons and abilities in the game, as well as the background of the level. The story introduction has also been added to the demo screen. lifeforce (Japan) - enhanced version of lifeforce, Japanese version. It has the capability upgrade system of space cruiser type (different from 1p and 2P). The game as a whole has changed, and tends to be heteromorphic, biological and organic. Part of BGM has changed. There are no weapons, abilities and plot introduction in the demo screen.
FC version:
[synopsis of the story] on the beautiful planet Gladys, there is a prophecy handed down from ancient times: there is a sea of fire in the universe 1000 light-years away from the planet, and there is a huge fire dragon perched in the sea of fire. When the fire dragon dances wildly, heaven and earth will be shrouded in darkness, and evil will come to the planet Gladys. As the prophecy says, the saroman snake army flying from the sea of fire launched a war of aggression against the planet GETIS. In order to eliminate the aggressors, the spacetime space cruising fuselage on the planet of Gladys takes the heavy responsibility to attack the saromann snake military base! (American version) the year 6709. Bacutilian sent out the "saroman serpent Legion" and began to attack the beautiful planet ladys. In the face of the strong offensive of the saroman snake army, the ladys army seems to have no resistance. The prince of ladys led his army against him, but he was defeated. As a last resort, ladys sent out a call for help to guladius, who had defeated bakutilian. After receiving the signal, the warriors of guladius, together with Prince ladis's fighter plane, launched a counterattack against bakutilian's base. (Japanese version) FC (commonly known as red and white machine, developed by Nintendo company of Japan) game, together with sourdough, red fortress and Green Corps, is known as the "top four". It is popular throughout the 1980s and is talked about by many former 80 players. For beginners, the game is more difficult. the saroman snake is a classic in the early Flying Games. In the game, the player controls a plane to fight with the enemy. You can change your weapon by getting the energy box. The enemy becomes more and more powerful according to the level promotion. The last level is a dragon monster guarding the enemy's core system. After defeating it and destroying the enemy's core system, the flight speed will increase sharply to escape from the exploding planet. On the way, we will encounter a lot of self extending defense system interception, which is dazzling. Escape this disaster, the game is clearance. note: the attack mode of the enemy in the binocular will change, and the enemy will be more fierce. although the game is called saroman snake, it uses lifeforce's system and some music. Shield inherits the features of the FC version of Gradius, that is, all-round protection of fighters. However, the way of expression is different from that of the previous one, which is a layer of "cover" covering the fighter. Later, forcefield in Gradius II completed the transformation from function to appearance in this work. due to the progress of technology, especially with the special chip VRC independently developed by Konami, this project has made great progress compared with the previous Gradius. It can carry more opitons than before. In doubles, each fighter can carry three opitons. Boss volume is also larger than before. However, even if there is a breakthrough in technology, it is still impossible to completely show the style of the arcade version. Therefore, a lot of modifications have been made to meet the needs of FC. in addition, it's no secret that gameover can continue the game. The real secret is how many times players choose to continue the game in a week, and the ending will change. If you can fight to the end at a time, you can see the fighter pilot.
MSX version:
msx version of saromann snake has been greatly modified, which is almost another work. the system is derived from lifeforce, but there are many original parts, the most typical of which is the MSX Gradius weapon upgrade system. It's just that this time we don't need to fight a sneak in battle, but we need to get the e tank after destroying the fixed target on the ground. Each fixed target can obtain at most 3 e-cans, and the weapon system will be upgraded once for every 15 e-cans. Props system has also been adjusted, adding many new props, using the corresponding props can reduce the difficulty of many levels. For example, in the later stage of 3B fortress, a wall will attack players. Normally, you have to shoot through the partition to get through, but if the player has just resurrected, it is almost impossible to get through this area with primary weapons. But if equipped with missiles dropped by the enemy in this area, one shot can destroy the wall. There are many special props that can be used by players, or even fit together, which is unique in the Gradius series. The biggest feature of the game is that the third level is divided into three parts, and players have to choose one of them for strategy. At first glance, it seems nothing special. In fact, according to the difference before and after the choice, the difficulty of the same level will change qualitatively. The difficulty of the last level is the highest. After the enemy dies, there will be residual bullets. This is quite dangerous for the MSX series of Gradius, which is highly judged. Because of this design and the resurrection point system of Gradius, the difficulty of this work is one of the most difficult in MSX Gradius. there are two endings in this work, the ordinary bad end and the true ending. To see the true ending, we need to collect the prophecy of Yan. It is placed in three special places of the third gate which is demolished. After the collection is complete, crystal crystals can be obtained in a special place. After obtaining the prop, you will find the real mastermind behind the scenes - the winom warship staying in space to ambush the players. In this way, there will be an x-level between the third and fourth levels. Only by opening this level can we see the real ending. If you don't get the crystal, you can't find the winom. At the end of the story, the mission failed because of the ambush from space.
Other platforms:
X6800 version was released in 1988. As before, it was transplanted by SPS company. However, compared with Gradius, the transplantation of saromann snake is not smooth, and the news of the delay has cast a shadow on the game. Because most of the mainstream cpumc68000 used by X6800 at that time was 10MHz, it could not afford the huge computation of saromann snake. Procrastination began to appear in the game, especially in the third level. (in fact, the arcade version also slows down, but it's not serious.) the reason for this problem was later speculated to be caused by the sound card. After analyzing the data, someone found that there was another set of unfinished music in the game, and the music played in the game directly used the sound data of the arcade version, which was played by the sound card through real-time calculation of the arcade data. The problem is that on the later X6800 with higher configuration, the music became very strange when running the game in high-speed mode. PCE version available on December 6, 1991 PCE version continues the PCE version of the gradient style, that is to say, the screen still does not show all the pictures. Naturally, the music is all remade according to the PCE source. Although the weapon system maintains props, the revival point system of Gradius is adopted, which increases the difficulty
Chinese PinYin : Sha Luo Man She
Saroman snake