sweep away the millions of enemy troops
Total annihilation is a Chinese translation of total annihilation. The Chinese translation of total annihilation, a real-time strategy game produced in 1997, literally translates as total annihilation.
There are atomic mod (based on original version 3.1) and cat mod (based on original version 3.1).
Synopsis
Although the final battle of the nuclear storm has come to an end temporarily due to the destruction of the core machinery by force, due to the destruction of the war, the planets in the universe are almost on the verge of collapse. Under the situation, arm, who was about to win, has to turn to the restoration of the planets, which gives the core a chance to recover their combat power. The core made krogoth, the most powerful heavy-duty fighter in the universe. Although arm did not neglect the development of new weapons during the planetary restoration period, under the powerful firepower of the krogoth legion, the core reversed the original bad war situation and once again showed the tension of equal strength with arm. force counterattack because of corgus, arm actively developed effective counterattack arms, and finally created the shooter, a unit with high mobility and high lethality. Arm launched the action of hunting corgus. However, although the influence of corgus has been greatly reduced, the power of both sides still has no obvious growth and decline, on the contrary, the war has been extended to more frontier planets. in the final battle, the resources of the planets were exhausted due to the long-term war. Arm developed the repair mecha Fark to reduce the loss of war units, while core developed the regenerative mecha Necro to regenerate the abandoned units. The tension between the two sides has reached a critical point, the final decisive battle is about to break out, and the 4000 year long war in which only one side can survive is coming to an end.
Game features
1. There are many kinds of arms (not junk arms), including sea, land, air and amphibious. 2. All-round three-dimensional combat, all map fierce combat. 3. All 3D terrain, real trajectory, gravity and wind have an impact on ballistic weapons. 4. There are rich ways of resource collection and economic development. Battlefield debris can be recycled. At the same time, the types of resources are simple, only metal and energy. 5. The negative economic model increases the elasticity of development. 6. The number and size of maps are huge. The largest map is 63 * 63, and the largest map of StarCraft is about the same as the 16 * 16 map that destroyed thousands of troops. 7, resolution support 640 ~ 1600 and higher. 8. All 3D terrain, all 3D modeling, excellent combat display effect. 9. Super powerful command system (note, not shortcut keys) to simplify control operation. 10. The combat units with their own characteristics emphasize cooperative operations, multi arms and multi-directional cooperation. 11. Extremely convenient battlefield communication system, which can quickly communicate with allies and set strategies. 12. Radar system and automatic fire control system. 13. Theoretically, the upper limit of units is unlimited. Generally, the upper limit of 1500 units per person in online operations.
Related instructions
The design concept of "sweeping the whole army" is very good, and other real-time strategies can't be compared. From building Longya in engineering to protect yourself from the linear attack of rocket cars, and then building rocket cars behind Longya to counterattack, to adding dozens of reserve defense units to the main attack force after thinking about it, to win the enemy who is attacking you in one fell swoop, You can often see that if you build tank troops in mountain areas, you will be too weak to win the battle when you encounter the rack troops with stronger climbing ability and turning rate, Many of the current real-time strategy games are affected by sweeping the army just imagine how good the smooth and wonderful 3D image of sweeping the army is when the popular game is still awkward and rigid until now, there are still many features that he can continue to be praised, The more obvious ones are: < I > powerful scalability < / I > self made unit self made map (not the simple map of Warcraft, completely self-made) self made model tademo provides more convenient video recording function and more than ten kinds of expansion functions. wait, wait. it is very suitable for mod transformation. The entire game architecture can be modified by mod authors, and the top commander also follows this fine tradition. game architecture if you have been involved in other RTS games for a year, you will not feel like "too much impact" when you just touch the whole army. He is a completely independent design and a very complete military system, which can realize various strategic and tactical intentions. Unless you can easily win the six most difficult AI leagues, you can't feel the real fun of sweeping a thousand troops on a single machine, but you can see the best points of sweeping a thousand troops faster when you connect with the experts. music eh, I've been listening to it for 10 years. As far as I'm concerned, the half-life of thinking about the sweeping background music should be 15 years. scale your ability is determined by two aspects: basic skills and tactics. the basic skill is mainly the control force. It is determined by the control force to control each and any unit into the maximum overload work. (of course, the main part is the economic and military development). Don't feel proud of being able to operate two bombers at the same time with the best efficiency. The standard of sweeping the army is to control 2000 units. a little opinion on your flawed tactics: join several anti radar units in the army when you are in the dark. the degree of freedom to wipe out thousands of troops TA was originally designed as a real-time strategy game as well as a turn based game. Instant strategy will not be discussed. The play method of turn system is that you can arrange planned tasks and then execute them during the pause, which is similar to the hero invincible play method. You can micro operate every unit during the pause. For those who don't operate well enough, they can also play wonderful games under the round system. In this case, the operation becomes irrelevant, and players can spend a lot of time calculating and thinking in the war. as for whether you like to play instant system or round system, Ta does not deliberately limit it, but gives you a lot of choices. Players can play in whatever way they like. Of course, there are few people who are willing to play round system now, because round system will destroy continuity and appreciation. It's a nightmare for acute players, but it's also a nightmare for players who adapt to the game of chess The rhythm of slow players is a very good choice. ta's other play options include continuing after the commander's death or the end of the game, random or fixed place of birth, black fog mode or transparent fog mode or map full open mode, real or circular field of view, cheating mode or forbidding cheating, allowing or forbidding watching, etc. it can also define the upper limit of construction units (50-5000), and even have a unit restriction menu to define rules, Disable buildings and arms that some players don't like. There are great differences in playing methods under different rules. After entering the game, you need to choose more things. A large number of arms are in front of you. There are a lot of tactics to choose from. There are no restrictions on the technology tree and the construction order of construction units. The game gives you the greatest freedom. This is the RTS game that really gives play to players' imagination and releases their passion.
Version Description
Annihilation 1.5 loyal gamers transform their love for TA into reality. The ta3d and spring projects are very exciting now, and the game experience is worth cheering. ta3d the copy of the original game is developed on a PC (64 bit CPU) running Linux, mainly for image effect changes and other copying. The stable version on January 3, 2009 is 0.5.1: it is completely open source, and it also includes a very good visual TA modeler the goal is to completely copy TA and realize 3D TA that can be assembled at will using the original TA data, Campaign / mod / unit / map / everything else, you can use the data file of demo the official website is: (see extended reading) according to the author, in the follow-up version of ta3d, you will try to make ta3d and Ta online absolute ta1.5, if you feel that the painting of the old version 10 years ago is really unbearable, ta3d is your only choice! completely reborn new engine: taspring used to be called taspring, but now it has changed its name to spring. Inherited the idea of TA. Compared with the original engine, spring supports full 3D maps and is compatible with most TA data, such as units and maps, but it also has extensions. however, the difficulty of map is still high. first person control customizable user interface 360 degree full 3D viewing angle, marking on the map real time 3D trajectory depiction full 3D air combat super large map large scale combat, supporting about 10000 units total annihilation unit file can be used, and the third-party unit can also use 16 person online (32 person mode is supported by the third party), supporting observer full physical support modeling multi platform support However, the original version does not support data other than units and maps, such as AI and tasks. sequel 2007
Chinese PinYin : héng sǎo qiān jūn
sweep away the millions of enemy troops
regard it as a dangerous road to take. shì wéi wèi tú
in high and vigorous spirits. yì xìng héng fēi
a student 's long years of academic studies. shí zǎi hán chuāng
bring glory to one 's parents and become celebrated. xiǎn qīn yáng míng